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The Polarising Size of Video Game Developers
There used to be a time when developers of all sizes existed from small bedroom teams up to hundreds of people working on projects and everywhere in between. Developers of 40-100 people were not uncommon but all that has changed. At the moment...
Read morebusinesscareerBook Review - Linchpin, Seth Godin
http://www.amazon.co.uk/gp/product/0749953357?ie=UTF8&tag=gamedevelcons-21&linkCode=as2&camp=1634&creative=19450&creativeASIN=0749953357 I recently finished Seth Godin's recent book entitled "Linchpin: Are You Indispensable? How to Drive Your...
Read moreread meQuote - Cherryh's Law: No rule should be followed over a cliff.
'nuff said.
Read moreWhy fixed 9-5 working time is bad for video game
I often wander between favouring and hating the idea of a 9-5 culture at work. On the one hand it fits in nicely with a family life where we work to enjoy ourselves, we turn up, do some work, go home and disconnect and plug ourselves into an...
Read morecareerproductionVictorian Video Game Production
Is middleware replacing talented, creative developers? Is everything becoming mass produced? {/* */} Our industries echos the early days of the industrial revolution where machines replaced talent and workers were inter-changeable,...
Read moreproductionHow To Improve Your Video Game Developer CV
The way we apply for roles is still baked into the tradition of a paper CV along with the formatting that goes with it. Stop, think about it. Imagine your Resume sat in a pile with the recruiter shuffling through them at high speed, what makes your...
Read morecareerThought - Who are you talking to?
Remember, you're always talking to your game players, the end audience. You're not talking to the middle-man, the Interviewer, Lead Designer, Journalist or your Manager. Think about who it is you're really addressing.
Read moremarketingMarketing your video game is everyone's job
In a world of freelancers, contractors and small, tight development communities. Everyone is on the public face of their business and reputation. We are all constantly marketing something, be it our company or ourselves in one shape or...
Read morebusinessdevelopmentThought - What does Quality mean?
Without looking it up, what does quality mean to you in terms of how you feel about a game or service? On it's own it almost has no meaning, it needs to be preceded by something like "low" or "high" for it to make sense. Lets investigate it's true...
Read moreMyth of the Silver Bullet Game Production Process
There is no one development process that fits all; Scrum, Prince, Lean, Extreme and whatever the current fashion is all have their place and can work but it's typically a hybrid that works best for...
Read moreproduction