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Simeon Pashley
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A warm fuzzy feeling

I always get a warm fuzzy feeling when I get to know that people enjoyed the games I made all those years ago…in todays world it’s relatively easy to find people who were previously shrouded in mys...

Epic Citadel - lean, mean development

The recent outing on iPhone of the amazing looking Unreal Engine 3 demo entitled Epic Citadel (available free) by Epic really shows the underlying capability of the hardware that current mobile de...

Avoiding Redundancy 2

I very recently wrote a post entitled ‘Why Does Redundancy Always Happen In Game Development?’ that kinda hit the spot with a few people and I think it needs more context so I thought it worthwhile...

When The Production Manager visits

This is what it feels like when the production manager visits to see how you’re game is doing…

Leveraging Social Media To Maximise Your Game Sales

Connecting with your audience is absolutely critical to the success of your game and is something you should take seriously and adopt a professional understanding. I’ll cover some of the high level...

Why Does Redundancy Always Happen In Game Development?

It’s worth understanding why redundancies are a natural consequence for an independent studio when they finish a project. Firstly, it’s important to understand that the end of the project is alway...

20 years of a Video Game Developer’s Career – Part 3

I’d like to share with you my game development career experience as part of a series of posts, the 1st parttalked about my early career and I followed up with a second postthat was more about how t...

Is A Game Development Career Compatible With Family Life

title: Is a game development career compatible with family life? date: 2010-08-25 13:50:18 tags: [“career”] description: “What compromises have you made to balance your career and family?\r\n”—...

20 years of a Video Game Developer’s Career – Part 2

I follow on from Part 1 of this series with some more information on how I got where I am today in the video game development community. Most of the old stuff is irrelevant but I hope it shares the...

20 years of a Video Game Developer's Career - Part 1

Since a young age I’ve always had an interest in making computer games and I’ve been very fortunate to have supportive parents who worked hard to get what I now understand to be very expensive bits...