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Myth of the Silver Bullet Game Production Process

There is no one development process that fits all; Scrum, Prince, Lean, Extreme and whatever the current fashion is all have their place and can work but it's typically a hybrid that works best f...

How do you think?

When working with other people it’s important to consider how they see things, as their view is often very different from your own perspective. In our world of game development there are, broadly s...

Opinion - Small businesses STOP USING AUTOMATED REPLIES!

If there’s one thing I hate, it’s receiving an automated reply from a small business, in particular one that’s supposed to connect with me as a person. OK, I’ll confess I’m having a rant about recr...

Thought - How do you prefer to communicate?

There are many ways to communicate with people, what’s your preference? I have to admit that I find telephone conversations the hardest, they fall between the disconnection of something like email...

Thought - You Need Slack To Succeed

Slack is the need to have capacity to adapt to change, it's no good running things on such a tight thread that the smallest wave capsizes your venture. How do you cope if someone is ill, how do y...

Thought – Who will make the 1st carbon neutral game?

Hmmm…. this could be a tough one to work out. Imagine all of the power used; development hardware like PCs, food eaten, servers, travel for business and commuting, air-conditioning, manufacturing o...

Book - Agile Game Development with SCRUM

I recently connected with long time promotion and pioneer of Agile game development, Clinton Keith. We got talking and he pointed me in the direction of his book, Agile Game Development with SCRUM...

Do you connect with your video game audience?

The relationship between games and their audience has changed over the years, thanks to the internet we’re now able to reach out and touch them directly. This relationship is precious and much more...

15 seconds of fame

"In the future, everyone will be world-famous for 15 minutes." - Andy Warhol, 1968 Time has become compressed, 15 minutes is a long time now. Move fast or get left behind. The take away...

10,000 hours to success as a game developer

In 2008, Gladwell’s book “Outliers: The Story of Success” repeatedly mentions the “10,000-Hour Rule”, claiming that the key to success in any field is, to a large extent, a matter of practicing a s...