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    <title>Simeon Pashley</title>
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      <title>Why Building WordFloor, a Private Writing App, Takes So Long</title>
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      <description>WordFloor is being built as a private daily writing space where effort can outlive content. The writing loop works; saving, sync, export, and deletion still need to earn trust.</description>
      <pubDate>Fri, 10 Jul 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Best of 2026 (So Far)</title>
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      <description>Halfway through the year, these four posts are the ones that actually meant something.</description>
      <pubDate>Tue, 30 Jun 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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      <title>Blog Refresh: What I Changed and Why It Matters</title>
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      <description>I&apos;ve just completed a substantial refresh of this blog — migrated content, new posts, and a quiet overhaul of the publishing machinery underneath. Here&apos;s what I changed, and why each decision was deliberate.
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      <pubDate>Sun, 21 Jun 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Meta</category>
      <category>Web Development</category>
      <category>Writing</category>
      <category>Blog</category>
      <category>SEO</category>
      <category>Astro</category>
      <category>Web Development</category>
      <category>Content Strategy</category>
      <category>Structured Data</category>
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    <item>
      <title>Introducing WordFloor: Keep the Square</title>
      <link>https://pashley.org/posts/introducing-wordfloor</link>
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      <description>After 13 years of WriteDaily, I&apos;m building something new. WordFloor is a private writing habit engine. Write. Hit your word floor. Delete the words if you want. The green square stays green. Waitlist open at wordfloor.com.
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      <pubDate>Thu, 18 Jun 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>Product Development</category>
      <category>WordFloor</category>
      <category>WriteDaily</category>
      <category>Writing Tools</category>
      <category>Private Writing</category>
      <category>Daily Writing</category>
      <category>Product Launch</category>
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      <title>The AI That Can Break Into Your Software Has Been Built. Here&apos;s What&apos;s Happening About It.</title>
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      <description>A company called Anthropic built the most powerful AI yet. It can find hidden doors in software everyone uses — your phone, your browser, your accounting tool. They&apos;ve decided not to release it. This is what that means for anyone who runs a business and relies on technology to function.
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      <pubDate>Sun, 12 Apr 2026 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI</category>
      <category>Security</category>
      <category>Small Business</category>
      <category>anthropic</category>
      <category>ai-safety</category>
      <category>small-business</category>
      <category>cybersecurity</category>
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      <category>project-glasswing</category>
      <category>zero-day</category>
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    <item>
      <title>An Actress Built an AI Memory Tool. Here&apos;s Why It Might Actually Matter for Your Work.</title>
      <link>https://pashley.org/posts/milla-jovovich-mempalace</link>
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      <description>Milla Jovovich, you know, the actress, has released an AI tool that&apos;s outperforming systems built by major tech companies. It could change how you use AI assistants for your business or work. Here&apos;s what it actually means in practice.</description>
      <pubDate>Thu, 09 Apr 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI</category>
      <category>Productivity</category>
      <category>Small Business</category>
      <category>ai-assistants</category>
      <category>productivity</category>
      <category>memory</category>
      <category>small-business</category>
      <category>ai-tools</category>
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    <item>
      <title>OpenClaw&apos;s Dreaming: Background Memory Consolidation That Actually Works</title>
      <link>https://pashley.org/posts/openclaw-dreaming-memory-consolidation</link>
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      <description>OpenClaw&apos;s new dreaming system solves the memory management problem every AI agent practitioner faces, too much noise or too much loss. Here&apos;s how it works and why the three-phase approach is worth understanding.
</description>
      <pubDate>Wed, 08 Apr 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Agents</category>
      <category>OpenClaw</category>
      <category>Memory Systems</category>
      <category>openclaw</category>
      <category>memory</category>
      <category>agent-framework</category>
      <category>llm</category>
      <category>productivity</category>
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    <item>
      <title>OpenClaw: What It Is and Why It Matters for Serious AI Workflows</title>
      <link>https://pashley.org/posts/openclaw-ai-agent-framework</link>
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      <description>OpenClaw is an open-source AI agent framework that runs on your own infrastructure. Here&apos;s what it actually does, how it&apos;s different from chatbot wrappers, and why I chose it for my own AI workflow.
</description>
      <pubDate>Tue, 07 Apr 2026 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI in Development</category>
      <category>AI Tools</category>
      <category>Productivity</category>
      <category>OpenClaw</category>
      <category>AI Agents</category>
      <category>Workflow Automation</category>
      <category>Personal AI</category>
      <category>Tooling</category>
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    <item>
      <title>What 13 Years of WriteDaily Taught Me About Writing Tools</title>
      <link>https://pashley.org/posts/writedaily-13-years-user-research</link>
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      <description>After 13 years running a daily writing tool, the data says some surprising things about what writers actually value. The findings are reshaping how I think about writing software.
</description>
      <pubDate>Sun, 22 Mar 2026 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>Product Development</category>
      <category>Research</category>
      <category>WriteDaily</category>
      <category>Writing Tools</category>
      <category>Daily Writing</category>
      <category>Private Writing</category>
      <category>Product Design</category>
      <category>User Research</category>
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    <item>
      <title>10 Real-World AI Use Cases for SMEs: Practical Solutions for Growth</title>
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      <description>Artificial Intelligence isn&apos;t just for tech giants. SMEs across the UK and EU are using AI to reduce costs, increase revenue, and improve customer experience -- often for less than the cost of a new hire. 10 real-world use cases with examples you can act on today.
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      <pubDate>Sat, 21 Jun 2025 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI in Business</category>
      <category>Digital Transformation</category>
      <category>AI for SMEs</category>
      <category>AI Adoption</category>
      <category>Small Business</category>
      <category>Digital Transformation</category>
      <category>Practical AI</category>
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    <item>
      <title>WriteDaily Today: 12 Years of Daily Writing, and Where It Could Go</title>
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      <description>WriteDaily has been running for 12 years, processing over 300,000 writing sessions. This post reflects on the arc, the technology shifts along the way, and the directions I&apos;m genuinely curious about — AI, agents, and what a writing tool built in 2025 would look like.
</description>
      <pubDate>Sat, 21 Jun 2025 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>Product Development</category>
      <category>AI</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Product Longevity</category>
      <category>AI</category>
      <category>Writing Analytics</category>
      <category>Agentic AI</category>
      <category>Future</category>
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    <item>
      <title>Agentic Coding and Writing Tools — A Direction Worth Watching</title>
      <link>https://pashley.org/posts/writedaily-agentic-coding</link>
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      <description>Agentic coding — AI that autonomously plans and executes development tasks — is reshaping how software gets built. What could that mean for a writing tool like WriteDaily? Exploring the possibilities without committing to a build plan.
</description>
      <pubDate>Tue, 18 Mar 2025 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>AI</category>
      <category>Product Development</category>
      <category>WriteDaily</category>
      <category>Agentic AI</category>
      <category>Writing Tools</category>
      <category>AI</category>
      <category>Future of Writing</category>
      <category>Product Development</category>
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    <item>
      <title>Scaling AI Impact Through Compute</title>
      <link>https://pashley.org/posts/scale-your-compute</link>
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      <description>Deep Seek R1 shows that reasoning models with transparent chain-of-thought can reshape enterprise AI. Learn how scaling compute affects output quality, why chain-of-thought matters for debugging and auditing, and how meta-prompt workflows can reduce manual prompt engineering. Practical strategies for getting more from large reasoning models.</description>
      <pubDate>Tue, 28 Jan 2025 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Innovation</category>
      <category>Enterprise Technology</category>
      <category>AI</category>
      <category>Deep Seek R1</category>
      <category>Compute Scaling</category>
      <category>Generative AI</category>
      <category>Enterprise AI</category>
      <category>AI Reasoning Models</category>
      <category>Prompt Engineering</category>
    </item>
    <item>
      <title>Save Time with ChatGPT: Practical AI Strategies for Busy Professionals and Business Owners</title>
      <link>https://pashley.org/posts/unlock-productivity-with-chatgpt</link>
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      <description>**Struggling to keep up with your growing to-do list?** ChatGPT can help. This AI assistant handles routine writing, planning, and problem-solving so you can focus on higher-value work. Learn how to use ChatGPT for day-to-day tasks, planning, and generating ideas across your business.</description>
      <pubDate>Sun, 12 Jan 2025 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI in Business</category>
      <category>Productivity Tools</category>
      <category>AI</category>
      <category>Productivity</category>
      <category>ChatGPT</category>
      <category>Business Strategy</category>
      <category>Leadership</category>
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    <item>
      <title>10 Things Developers of All Skill Levels May Be Surprised to Learn About AI Coding Assistants</title>
      <link>https://pashley.org/posts/ai-coding-assistants-lessons</link>
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      <description>AI coding assistants are changing how developers work, but they come with surprising quirks and challenges. From context-window limits to prompt engineering, this post covers the lessons every developer -- junior or expert -- needs to know about using these tools effectively.
</description>
      <pubDate>Mon, 06 Jan 2025 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI in Development</category>
      <category>Software Engineering</category>
      <category>Productivity Tools</category>
      <category>AI Coding Assistants</category>
      <category>Large Language Models</category>
      <category>Software Development</category>
      <category>Prompt Engineering</category>
      <category>Digital Transformation</category>
    </item>
    <item>
      <title>Real-World AI Applications for UK Businesses: From Solopreneurs to Scaling Enterprises</title>
      <link>https://pashley.org/posts/uk-business-ai</link>
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      <description>AI isn&apos;t just for tech giants. UK businesses — from sole traders to 250-person companies — are using it right now to handle client proposals, manage inventory, automate scheduling, and tighten cybersecurity. Real examples, organised by business size, with sources you can verify.</description>
      <pubDate>Sat, 04 Jan 2025 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Applications</category>
      <category>Business Technology</category>
      <category>AI</category>
      <category>UK Businesses</category>
      <category>Enterprise AI</category>
      <category>Digital Transformation</category>
      <category>Small Business AI</category>
    </item>
    <item>
      <title>AI-Driven Enterprise Development: Lessons from Hands-On Experience</title>
      <link>https://pashley.org/posts/ai-driven-enterprise-development</link>
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      <description>Between job hunting, I&apos;ve been going deep on AI-powered development — Cursor, Windsurf, Aider, paired with ChatGPT, Gemini, Claude, and DeepSeek. Here&apos;s what works, what doesn&apos;t, and what enterprises need to understand before betting on AI-driven development. Grounded in hands-on experience, not vendor promises.</description>
      <pubDate>Thu, 02 Jan 2025 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI in Business</category>
      <category>Enterprise Technology</category>
      <category>AI</category>
      <category>Agentic AI</category>
      <category>Enterprise AI</category>
      <category>Digital Transformation</category>
      <category>ChatGPT</category>
      <category>Gemini</category>
      <category>Claude</category>
      <category>DeepSeek</category>
    </item>
    <item>
      <title>Generative AI Predictions for 2025: Stay Ahead of the Curve</title>
      <link>https://pashley.org/posts/generative-ai-predictions</link>
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      <description>Generative AI is moving too fast for annual predictions to keep up — but here are 6 trends that will matter in 2025 regardless. Hyper-specialised models, million-token context windows, agentic coding tools going mainstream, and the declining cost of code. Each prediction comes with a concrete indicator to watch.</description>
      <pubDate>Tue, 31 Dec 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Trends</category>
      <category>Digital Transformation</category>
      <category>Enterprise Innovation</category>
      <category>Generative AI</category>
      <category>AI Predictions</category>
      <category>Enterprise Strategy</category>
      <category>Digital Transformation</category>
      <category>AI Readiness</category>
    </item>
    <item>
      <title>Google Gemini 2.0: The Catalyst for Agentic Generative AI in Enterprises</title>
      <link>https://pashley.org/posts/google-gemini-enterprise</link>
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      <description>Google&apos;s Gemini 2.0 handles text, images, and speech simultaneously, runs agentic tasks autonomously, and costs less to operate than GPU-dependent alternatives. That combination — multimodal, agentic, and affordable — changes the economics of enterprise AI. Here&apos;s what it can do, where it fits, and the trade-offs that come with it.</description>
      <pubDate>Thu, 12 Dec 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Innovation</category>
      <category>Enterprise Technology</category>
      <category>AI</category>
      <category>Google Gemini 2.0</category>
      <category>Enterprise AI</category>
      <category>Digital Transformation</category>
      <category>Agentic AI</category>
    </item>
    <item>
      <title>AI-Assisted Writing Feedback: Concepts Worth Exploring</title>
      <link>https://pashley.org/posts/writedaily-ai-writing-feedback</link>
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      <description>I&apos;ve been prototyping AI-powered writing feedback that runs locally — no cloud APIs, no data leaving the server. Here&apos;s what the prototype does, what it gets right, and why I&apos;m still treating this as research rather than a product commitment.
</description>
      <pubDate>Thu, 05 Sep 2024 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>AI</category>
      <category>Product Development</category>
      <category>WriteDaily</category>
      <category>AI</category>
      <category>Writing Tools</category>
      <category>LLM</category>
      <category>Writing Feedback</category>
      <category>Local AI</category>
      <category>Privacy</category>
    </item>
    <item>
      <title>DailyScribe — Build a Daily Writing Habit</title>
      <link>https://pashley.org/posts/dailyscribe</link>
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      <description>Building a daily writing habit is hard — the blank page, the missed days, the &apos;I&apos;ll write twice as much tomorrow&apos; trap. DailyScribe is built to solve that: 500 words a day, streaks, prompts, and a community of writers. No AI-generated content, just humans developing their own voice.</description>
      <pubDate>Tue, 18 Jun 2024 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>tools</category>
    </item>
    <item>
      <title>How to Make Agentic AI Work for You</title>
      <link>https://pashley.org/posts/agentic-ai-practical-strategies</link>
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      <description>Agentic AI sounds great in theory. Making it work in a real organisation is harder. This post covers the implementation framework, the use cases that actually deliver (IT ops, customer experience, resource allocation), and the lessons from watching pilot projects succeed and fail. If you&apos;re past the &apos;what is it&apos; stage and into &apos;how do we do it,&apos; start here.</description>
      <pubDate>Fri, 07 Jun 2024 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Innovation</category>
      <category>Digital Transformation</category>
      <category>Enterprise Strategy</category>
      <category>Agentic AI</category>
      <category>Generative AI</category>
      <category>AI Implementation</category>
      <category>Enterprise Solutions</category>
      <category>Iterative Learning</category>
    </item>
    <item>
      <title>Part 2: What I&apos;ve Learned About Agentic Generative AI Since My First Post</title>
      <link>https://pashley.org/posts/diving-deeper-into-agentic-generative-ai</link>
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      <description>Three months after my first look at Agentic Generative AI, the technology has moved fast. Self-managing IT systems, adaptive cybersecurity, supply chains that adjust in real time — the use cases are getting real. But so are the governance and ethics questions. Here&apos;s what&apos;s changed and what still needs answering.</description>
      <pubDate>Tue, 19 Mar 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Innovation</category>
      <category>Digital Transformation</category>
      <category>Agentic AI</category>
      <category>Generative AI</category>
      <category>Enterprise Use Cases</category>
      <category>AI Governance</category>
      <category>Emerging Trends</category>
    </item>
    <item>
      <title>A Decade of WriteDaily: 250,000 Sessions and What Comes Next</title>
      <link>https://pashley.org/posts/writedaily-decade-milestone</link>
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      <description>WriteDaily turns ten. Over 250,000 writing sessions, a framework migration, a gamification engine, and zero lost words. Here&apos;s a look back — and forward at where the intersection of writing tools and AI might lead.
</description>
      <pubDate>Wed, 14 Feb 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Milestones</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Product Longevity</category>
      <category>Writing Analytics</category>
      <category>Milestone</category>
      <category>Side Projects</category>
    </item>
    <item>
      <title>Search and AI: A Non-Technical Guide to Modern eCommerce Platforms</title>
      <link>https://pashley.org/posts/unlocking-value-search-ai</link>
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      <description>Your search bar is losing you sales. Modern AI-powered search — semantic matching, vector search, dynamic product ranking — turns product discovery into a conversion engine. Here&apos;s how platforms like Elastic and Google Vertex AI Search transform browsing into buying, no data science team required.</description>
      <pubDate>Sun, 04 Feb 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Technology</category>
      <category>Business Strategy</category>
      <category>eCommerce</category>
      <category>Search</category>
      <category>AI</category>
      <category>eCommerce</category>
      <category>Product Discovery</category>
      <category>Personalisation</category>
    </item>
    <item>
      <title>Automation Beyond Efficiency: Creating Value Through AI and RPA</title>
      <link>https://pashley.org/posts/automation-beyond-efficiency</link>
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      <description>Automation isn&apos;t just about cutting costs anymore. AI, RPA, and ML are reshaping how businesses operate — improving decisions, reducing risk, and finding growth opportunities that basic efficiency plays miss entirely. If your automation strategy stops at &apos;faster and cheaper,&apos; you&apos;re leaving value on the table.</description>
      <pubDate>Mon, 15 Jan 2024 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Automation</category>
      <category>Digital Transformation</category>
      <category>AI</category>
      <category>RPA</category>
      <category>Machine Learning</category>
      <category>Business Growth</category>
      <category>Process Automation</category>
      <category>Operational Risk</category>
    </item>
    <item>
      <title>Introducing Agentic Generative AI: A New Era of Autonomous Innovation</title>
      <link>https://pashley.org/posts/introducing-agentic-generative-ai</link>
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      <description>Struggling to keep up with the pace of innovation in AI? Traditional systems can only do so much, leaving enterprises grappling with inefficiencies, bottlenecks, and a reactive approach to problem-solving. Enter Agentic Generative AI-a game-changing solution that redefines how organisations approach automation, decision-making, and innovation. With the power to not only generate insights but also autonomously act on them, Agentic AI is poised to revolutionise enterprise operations. Discover how this cutting-edge technology can help you streamline workflows, enhance customer experiences, and stay ahead of the competition. Read on to learn how Agentic AI can empower your organisation to thrive in today&apos;s fast-paced digital landscape.
</description>
      <pubDate>Tue, 12 Dec 2023 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>AI Innovation</category>
      <category>Digital Transformation</category>
      <category>Agentic AI</category>
      <category>Generative AI</category>
      <category>Digital Transformation</category>
      <category>Enterprise Innovation</category>
      <category>Automation</category>
    </item>
    <item>
      <title>Writing Tools and AI: What Excites Me About the Intersection</title>
      <link>https://pashley.org/posts/writedaily-ai-experiments</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-ai-experiments</guid>
      <description>Six months after my initial exploration of LLMs for writing analytics, I&apos;ve been experimenting with local models and privacy-preserving approaches. Here&apos;s what I&apos;m learning — and why I&apos;m still not shipping AI features on WriteDaily.
</description>
      <pubDate>Sun, 29 Oct 2023 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>AI</category>
      <category>Product Development</category>
      <category>WriteDaily</category>
      <category>AI</category>
      <category>Writing Tools</category>
      <category>LLM</category>
      <category>Future of Writing</category>
      <category>Sentiment Analysis</category>
    </item>
    <item>
      <title>Zero Risk and Actionable Strategies for Migrating Outsourced Software to In-House Development</title>
      <link>https://pashley.org/posts/zero-risk-actionable-strategies-migrating-outsourced-software-in-house</link>
      <guid isPermaLink="true">https://pashley.org/posts/zero-risk-actionable-strategies-migrating-outsourced-software-in-house</guid>
      <description>Is outsourced software development limiting your business&apos;s growth? Discover zero-risk strategies to seamlessly transition to an in-house team, enhancing control, scalability, and innovation. Learn how to mitigate risks, optimize ROI, and empower your organization with our comprehensive guide. Take the first step towards a more agile and future-proof development strategy today!</description>
      <pubDate>Sun, 24 Sep 2023 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Software Development</category>
      <category>IT Strategy</category>
      <category>Business Growth</category>
      <category>In-House Development</category>
      <category>Software Migration</category>
      <category>Risk Management</category>
      <category>IT Strategy</category>
      <category>Scalability</category>
      <category>Operational Efficiency</category>
    </item>
    <item>
      <title>From Gaming to Enterprise Architecture: Lessons in Adaptability</title>
      <link>https://pashley.org/posts/from-gaming-to-enterprise-architecture-lessons-in-adaptability</link>
      <guid isPermaLink="true">https://pashley.org/posts/from-gaming-to-enterprise-architecture-lessons-in-adaptability</guid>
      <description>What do gaming and enterprise architecture have in common? More than you might think. Discover how creative problem-solving, resilience, and transferable skills can transcend industries. In this article, I share my journey from crafting immersive gaming experiences to designing enterprise systems, offering lessons in adaptability that can help you thrive in any career transition. Ready to unlock your potential? Dive in and learn how to turn challenges into opportunities!</description>
      <pubDate>Sat, 01 Jul 2023 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Gaming</category>
      <category>Enterprise Architecture</category>
      <category>Career Transition</category>
      <category>Adaptability</category>
    </item>
    <item>
      <title>Architectural Vision for the Digital Age: Guiding Business Transformation with Robust Frameworks</title>
      <link>https://pashley.org/posts/architectural-vision-digital-age</link>
      <guid isPermaLink="true">https://pashley.org/posts/architectural-vision-digital-age</guid>
      <description>In the digital age, navigating complex IT ecosystems requires more than innovation-it demands a clear architectural vision. Discover how robust architectural standards and roadmaps can help your organisation achieve scalability, optimise costs, and align technology with long-term business goals. Ready to future-proof your organisation? This guide will show you how to turn complexity into a competitive advantage!</description>
      <pubDate>Thu, 20 Apr 2023 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Enterprise Architecture</category>
      <category>Technology Strategy</category>
      <category>Enterprise Architecture</category>
      <category>Digital Transformation</category>
      <category>Architectural Standards</category>
      <category>Scalability</category>
      <category>Business Strategy</category>
    </item>
    <item>
      <title>What LLMs Could Mean for Writing Analytics — Exploring the Possibilities</title>
      <link>https://pashley.org/posts/writedaily-llm-writing-analytics</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-llm-writing-analytics</guid>
      <description>Large language models are changing how we think about text analysis. WriteDaily has used LIWC for sentiment analysis since 2013 — but what if an LLM could offer deeper, more nuanced feedback on your daily writing? Exploring the possibilities without committing to a roadmap.
</description>
      <pubDate>Sun, 16 Apr 2023 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>AI</category>
      <category>Product Development</category>
      <category>WriteDaily</category>
      <category>LLM</category>
      <category>AI</category>
      <category>Writing Analytics</category>
      <category>Sentiment Analysis</category>
      <category>Future of Writing</category>
    </item>
    <item>
      <title>WriteDaily Security Review: How We Handle Your Writing Data in 2022</title>
      <link>https://pashley.org/posts/writedaily-security-review</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-security-review</guid>
      <description>A commissioned security review of WriteDaily&apos;s infrastructure, data handling, and privacy practices. Here&apos;s what the audit found, what we fixed, and where we&apos;re heading on the privacy roadmap.
</description>
      <pubDate>Mon, 22 Aug 2022 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Security</category>
      <category>WriteDaily</category>
      <category>Security</category>
      <category>Privacy</category>
      <category>Data Protection</category>
      <category>Writing Analytics</category>
      <category>Daily Writing</category>
    </item>
    <item>
      <title>Starting Out with Home Assistant</title>
      <link>https://pashley.org/posts/homeassistant</link>
      <guid isPermaLink="true">https://pashley.org/posts/homeassistant</guid>
      <description>My first commit for my [Home Assistant](https://www.home-assistant.io) config to a public GitHub repo.</description>
      <pubDate>Fri, 03 Jun 2022 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Smart Home</category>
      <category>Home Assistant</category>
      <category>GitHub</category>
      <category>Repo</category>
      <category>Home Assistant</category>
      <category>Smart Home</category>
    </item>
    <item>
      <title>Fostering Innovation at Scale: How to Build a Culture that Drives Continuous Improvement</title>
      <link>https://pashley.org/posts/fostering-innovation-culture-continuous-improvement</link>
      <guid isPermaLink="true">https://pashley.org/posts/fostering-innovation-culture-continuous-improvement</guid>
      <description>In today&apos;s fast-paced world, innovation isn&apos;t a luxury-it&apos;s a necessity. Discover how to build a culture that drives continuous improvement and fosters game-changing ideas at scale. From aligning innovation with business goals to leveraging emerging technologies like AI and IoT, this guide will show you how to future-proof your organisation and stay ahead of the competition. Ready to lead the charge? Dive in to learn how!</description>
      <pubDate>Thu, 05 May 2022 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Organisational Strategy</category>
      <category>Leadership</category>
      <category>Innovation</category>
      <category>Organisational Culture</category>
      <category>Continuous Improvement</category>
      <category>Emerging Technologies</category>
    </item>
    <item>
      <title>Starting Out with Klipper for 3D Printing</title>
      <link>https://pashley.org/posts/ender-klipper</link>
      <guid isPermaLink="true">https://pashley.org/posts/ender-klipper</guid>
      <description>My first commit for my [Klipper](https://github.com/Klipper3d/klipper) / [Mainsail](https://github.com/mainsail-crew/mainsail) config to a public GitHub repo.</description>
      <pubDate>Fri, 24 Dec 2021 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>3D Printing</category>
      <category>GitHub</category>
      <category>Repo</category>
      <category>3D Printing</category>
      <category>Klipper</category>
    </item>
    <item>
      <title>WriteDaily Gamification Goes Live: Badges, Streaks, and What Users Are Earning</title>
      <link>https://pashley.org/posts/writedaily-gamification-live</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-gamification-live</guid>
      <description>The WriteDaily gamification engine is live. Users are earning badges for writing milestones, streak achievements, and focus metrics. Here&apos;s how the declarative condition system works, what badges are most earned, and what the early data says about motivation.
</description>
      <pubDate>Mon, 08 Mar 2021 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Gamification</category>
      <category>WriteDaily</category>
      <category>Gamification</category>
      <category>Badges</category>
      <category>Habit Formation</category>
      <category>Writing Analytics</category>
      <category>Product Development</category>
    </item>
    <item>
      <title>WriteDaily Now Runs on Laravel: The Migration Ships</title>
      <link>https://pashley.org/posts/writedaily-laravel-migration-complete</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-laravel-migration-complete</guid>
      <description>After 18 months of parallel development, WriteDaily has switched to the Laravel stack. Zero downtime, zero data loss, and the first major architecture upgrade since the 2013 launch. Here&apos;s how the cutover went and what it makes possible.
</description>
      <pubDate>Thu, 19 Nov 2020 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Laravel</category>
      <category>WriteDaily</category>
      <category>Laravel</category>
      <category>Migration</category>
      <category>Product Development</category>
      <category>Writing Analytics</category>
      <category>Daily Writing</category>
    </item>
    <item>
      <title>WriteDaily Migration Update: Test Coverage Complete, Approaching Production Switch</title>
      <link>https://pashley.org/posts/writedaily-migration-test-coverage</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-migration-test-coverage</guid>
      <description>The WriteDaily Laravel migration has reached a significant milestone: full test coverage on the core writing loop and sentiment analysis pipeline. Here&apos;s the testing strategy, the test results, and what&apos;s left before the production switch.
</description>
      <pubDate>Thu, 11 Jun 2020 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Laravel</category>
      <category>WriteDaily</category>
      <category>Laravel</category>
      <category>Testing</category>
      <category>Migration</category>
      <category>Product Development</category>
    </item>
    <item>
      <title>WriteDaily Development Update: Framework Migration Progress and the Pace of Side Projects</title>
      <link>https://pashley.org/posts/writedaily-migration-progress-update</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-migration-progress-update</guid>
      <description>The WriteDaily Laravel migration has been running alongside the production codebase for eight months. Here&apos;s an honest look at where it stands — what&apos;s complete, what&apos;s in progress, and what realistic timelines look like when client work and side projects share the same calendar.
</description>
      <pubDate>Sun, 15 Dec 2019 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Laravel</category>
      <category>WriteDaily</category>
      <category>Side Projects</category>
      <category>Laravel</category>
      <category>Gamification</category>
      <category>Product Development</category>
      <category>Writing Analytics</category>
    </item>
    <item>
      <title>WriteDaily Architecture Upgrade: Moving to Laravel with Gamification and Cached Sentiment Analysis</title>
      <link>https://pashley.org/posts/writedaily-laravel-rewrite</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-laravel-rewrite</guid>
      <description>After years of incremental maintenance on the original PHP codebase, WriteDaily is getting a long-planned architecture upgrade to Laravel. The new stack brings Eloquent models, a gamification engine, cached sentiment analysis, and proper multi-user support — all while the existing product keeps running.
</description>
      <pubDate>Sun, 07 Apr 2019 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Laravel</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Laravel</category>
      <category>Gamification</category>
      <category>Sentiment Analysis</category>
      <category>Writing Analytics</category>
      <category>Product Development</category>
    </item>
    <item>
      <title>Preparing WriteDaily for Migration: Database Hardening and Security Hygiene</title>
      <link>https://pashley.org/posts/writedaily-migration-security-preparation</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-migration-security-preparation</guid>
      <description>Before the Laravel migration goes live, there&apos;s groundwork to do. Here&apos;s how I&apos;m approaching database hardening, backup verification, and security hygiene for a tool that holds years of personal writing.
</description>
      <pubDate>Wed, 03 Oct 2018 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Security</category>
      <category>WriteDaily</category>
      <category>Security</category>
      <category>Database Migration</category>
      <category>Laravel</category>
      <category>Data Integrity</category>
    </item>
    <item>
      <title>Still Writing 750 Words Daily — and the Data Proves Why It Works</title>
      <link>https://pashley.org/posts/writedaily-five-years-personal-data</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-five-years-personal-data</guid>
      <description>Five years of daily writing on writedaily.co. I pulled my own stats to see if the habit was actually delivering what I thought it was. The data was more revealing than expected.
</description>
      <pubDate>Mon, 15 Jan 2018 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>Productivity</category>
      <category>Personal</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Writing Habit</category>
      <category>Productivity</category>
      <category>Personal Data</category>
    </item>
    <item>
      <title>Four Years of WriteDaily: What Keeps a Side Project Alive</title>
      <link>https://pashley.org/posts/writedaily-four-years-side-project</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-four-years-side-project</guid>
      <description>WriteDaily has been running for over four years. No revenue, no team, no venture backing — just regular maintenance and a small, loyal user base. Here&apos;s what I&apos;ve learned about keeping a side project alive when it&apos;s never going to be a startup.
</description>
      <pubDate>Tue, 20 Jun 2017 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Lessons Learned</category>
      <category>WriteDaily</category>
      <category>Side Projects</category>
      <category>Daily Writing</category>
      <category>Product Longevity</category>
      <category>Writing Analytics</category>
    </item>
    <item>
      <title>Writing Privacy in the Age of Cloud Tools: How WriteDaily Thinks About Your Data</title>
      <link>https://pashley.org/posts/writedaily-privacy-cloud-writing</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-privacy-cloud-writing</guid>
      <description>As cloud-based writing tools multiply, the question of who can read your private writing becomes more urgent. Here&apos;s how WriteDaily handles your data, what we protect, and what we don&apos;t collect.
</description>
      <pubDate>Mon, 12 Sep 2016 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Writing Tools</category>
      <category>Privacy</category>
      <category>Product Development</category>
      <category>WriteDaily</category>
      <category>Privacy</category>
      <category>Data Security</category>
      <category>Writing Tools</category>
      <category>Daily Writing</category>
    </item>
    <item>
      <title>Week ending - 11th October</title>
      <link>https://pashley.org/posts/week-ending--11th-october</link>
      <guid isPermaLink="true">https://pashley.org/posts/week-ending--11th-october</guid>
      <description>There are a few things I discovered this week worth noting:</description>
      <pubDate>Sun, 11 Oct 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>web development</category>
      <category>docker</category>
      <category>react</category>
    </item>
    <item>
      <title>September Page Speed</title>
      <link>https://pashley.org/posts/september-page-speed</link>
      <guid isPermaLink="true">https://pashley.org/posts/september-page-speed</guid>
      <description>Hitting 100 on Google Pagespeed feels like it&apos;s impossible to hit right now. Despite a lot of effort to hit &amp; maintain the current rating it&apos;s really hard to push past 97%.</description>
      <pubDate>Fri, 09 Oct 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Fixing Git checkout line endings</title>
      <link>https://pashley.org/posts/fixing-git-checkout-line-endings</link>
      <guid isPermaLink="true">https://pashley.org/posts/fixing-git-checkout-line-endings</guid>
      <description>Recently when I was trying to run `brew update` on my Mac I was hitting errors that claimed I had uncommitted changes to my local brew and yet I hadn&apos;t made any changes. It didn&apos;t matter what I did, the changes would not revert and the errors would not go away.</description>
      <pubDate>Sun, 04 Oct 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Top 5 Website Performance - July 2015</title>
      <link>https://pashley.org/posts/top-5-website-performance---july-2015</link>
      <guid isPermaLink="true">https://pashley.org/posts/top-5-website-performance---july-2015</guid>
      <description>The site I write the code for, [approvedfood.co.uk](https://approvedfood.co.uk), on my own is consistently ranked Top 5 for performance in the UK! We beat eBay in July! [IRUK 500: Web Performance Tracker](http://internetretailing.net/iruk-500-web-performance-tracker/) for PageSpeed.</description>
      <pubDate>Sat, 29 Aug 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>WriteDaily at Year Two: Lessons from 25,000 Writing Sessions</title>
      <link>https://pashley.org/posts/writedaily-year-two-data-insights</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-year-two-data-insights</guid>
      <description>Two years and 25,000 writing sessions into WriteDaily, the daily writing tool at writedaily.co has taught me more about habit formation, product design, and the gap between what builders find interesting and what users find valuable than any client work. Here&apos;s a look at what&apos;s working, what&apos;s evolving, and what comes next.
</description>
      <pubDate>Sun, 22 Mar 2015 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Lessons Learned</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Product Lessons</category>
      <category>Side Projects</category>
      <category>Writing Analytics</category>
      <category>LIWC</category>
    </item>
    <item>
      <title>Fix node privileges when using brew</title>
      <link>https://pashley.org/posts/node_permissions</link>
      <guid isPermaLink="true">https://pashley.org/posts/node_permissions</guid>
      <description>Fix node privilege issues when installed via brew. User will be constantly receive permission denied without this fix.</description>
      <pubDate>Tue, 10 Feb 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Optimising NGINX &amp; PHP-FPM</title>
      <link>https://pashley.org/posts/optimising-nginx-and-php-fpm</link>
      <guid isPermaLink="true">https://pashley.org/posts/optimising-nginx-and-php-fpm</guid>
      <description>Some notes from another round of performance optimisation of our server stack hosting our online platform that dramatically improved customer experience too.</description>
      <pubDate>Mon, 09 Feb 2015 21:38:50 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>NGINX</category>
      <category>php-fpm</category>
      <category>server</category>
      <category>unix</category>
      <category>performance</category>
    </item>
    <item>
      <title>High WindowServer CPU load on Mac MacOS Yosemite</title>
      <link>https://pashley.org/posts/slow_mac</link>
      <guid isPermaLink="true">https://pashley.org/posts/slow_mac</guid>
      <description>My MacBook Pro was recently suffering from 100% CPU pretty much all of the time and it took quite a while to solve them problem and breathe life back into my workhorse.</description>
      <pubDate>Mon, 02 Feb 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Relocating to Github.io</title>
      <link>https://pashley.org/posts/move-to-new-server</link>
      <guid isPermaLink="true">https://pashley.org/posts/move-to-new-server</guid>
      <description>I recently chose to take up the challenge of using github.io to host my long-standing blog.</description>
      <pubDate>Sun, 01 Feb 2015 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>How To Achieve Some Focus</title>
      <link>https://pashley.org/posts/how-to-achieve-some-focus</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-to-achieve-some-focus</guid>
      <description>I&apos;ve been fortunate recently to take a break from video game development</description>
      <pubDate>Sat, 31 Jan 2015 20:48:07 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>Outsourcing Artwork for Better Game Development</title>
      <link>https://pashley.org/posts/outsourcing-artwork-for-better-game-development</link>
      <guid isPermaLink="true">https://pashley.org/posts/outsourcing-artwork-for-better-game-development</guid>
      <description>Hi, my name is David Tolley and I&apos;d like to share my many years of</description>
      <pubDate>Sat, 31 Jan 2015 06:18:50 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>outsourcing</category>
      <category>production</category>
    </item>
    <item>
      <title>The Polarising Size of Video Game Developers</title>
      <link>https://pashley.org/posts/polarising-size-developers</link>
      <guid isPermaLink="true">https://pashley.org/posts/polarising-size-developers</guid>
      <description>There used to be a time when developers of all sizes existed from small</description>
      <pubDate>Wed, 28 Jan 2015 18:37:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
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    <item>
      <title>Book Review - Linchpin, Seth Godin</title>
      <link>https://pashley.org/posts/book-review-linchpin-seth-godin</link>
      <guid isPermaLink="true">https://pashley.org/posts/book-review-linchpin-seth-godin</guid>
      <description>http://www.amazon.co.uk/gp/product/0749953357?ie=UTF8&amp;tag=gamedevelcons-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=0749953357</description>
      <pubDate>Tue, 27 Jan 2015 20:01:51 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
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    <item>
      <title>Quote - Cherryh&apos;s Law: No rule should be followed over a cliff.</title>
      <link>https://pashley.org/posts/quote-cherryhs-law-no-rule-should-be</link>
      <guid isPermaLink="true">https://pashley.org/posts/quote-cherryhs-law-no-rule-should-be</guid>
      <description>Cherryh&apos;s Law: no rule should be so rigid that it cannot be broken when the situation demands it.</description>
      <pubDate>Tue, 27 Jan 2015 10:40:34 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Why fixed 9-5 working time is bad for video game</title>
      <link>https://pashley.org/posts/why-fixed-9-5-time-is-bad-for-games</link>
      <guid isPermaLink="true">https://pashley.org/posts/why-fixed-9-5-time-is-bad-for-games</guid>
      <description>I often wander between favouring and hating the idea of a 9-5 culture at</description>
      <pubDate>Mon, 26 Jan 2015 23:04:38 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
      <category>production</category>
    </item>
    <item>
      <title>Victorian Video Game Production</title>
      <link>https://pashley.org/posts/victorian-production</link>
      <guid isPermaLink="true">https://pashley.org/posts/victorian-production</guid>
      <description>Is middleware replacing talented, creative developers? Is everything</description>
      <pubDate>Mon, 26 Jan 2015 08:18:06 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>How To Improve Your Video Game Developer CV</title>
      <link>https://pashley.org/posts/do-you-have-resume-hook</link>
      <guid isPermaLink="true">https://pashley.org/posts/do-you-have-resume-hook</guid>
      <description>The way we apply for roles is still baked into the tradition of a paper CV along with the formatting that goes with it. Stop, think about it.</description>
      <pubDate>Sun, 25 Jan 2015 20:36:36 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>Thought - Who are you talking to?</title>
      <link>https://pashley.org/posts/thought-who-are-you-talking-to</link>
      <guid isPermaLink="true">https://pashley.org/posts/thought-who-are-you-talking-to</guid>
      <description>Remember, you&apos;re always talking to your game players, the end audience. You&apos;re not talking to the middle-man, the Interviewer, Lead Designer, Journalist or your Manager. Think about who it is you&apos;re really addressing.</description>
      <pubDate>Sun, 25 Jan 2015 06:52:35 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>marketing</category>
    </item>
    <item>
      <title>Marketing your video game is everyone&apos;s job</title>
      <link>https://pashley.org/posts/marketing-is-everyones-job</link>
      <guid isPermaLink="true">https://pashley.org/posts/marketing-is-everyones-job</guid>
      <description>In a world of freelancers, contractors and small, tight development</description>
      <pubDate>Sat, 24 Jan 2015 21:30:09 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>development</category>
    </item>
    <item>
      <title>Thought - What does Quality mean?</title>
      <link>https://pashley.org/posts/thought-what-does-quality-mean</link>
      <guid isPermaLink="true">https://pashley.org/posts/thought-what-does-quality-mean</guid>
      <description>Without looking it up, what does quality mean to you in terms of how you</description>
      <pubDate>Sat, 24 Jan 2015 06:30:53 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Myth of the Silver Bullet Game Production Process</title>
      <link>https://pashley.org/posts/myth-of-silver-bullet-process</link>
      <guid isPermaLink="true">https://pashley.org/posts/myth-of-silver-bullet-process</guid>
      <description>There is no one development process that fits all; Scrum, Prince, Lean,</description>
      <pubDate>Fri, 23 Jan 2015 07:15:42 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>How do you think?</title>
      <link>https://pashley.org/posts/how-do-you-think</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-do-you-think</guid>
      <description>When working with other people it&apos;s important to consider how they see things, as their view is often very different from your own perspective. In our</description>
      <pubDate>Thu, 22 Jan 2015 20:21:59 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>Opinion - Small businesses STOP USING AUTOMATED REPLIES!</title>
      <link>https://pashley.org/posts/opinion-small-businesses-stop-using</link>
      <guid isPermaLink="true">https://pashley.org/posts/opinion-small-businesses-stop-using</guid>
      <description>If there&apos;s one thing I hate, it&apos;s receiving an automated reply from a</description>
      <pubDate>Thu, 22 Jan 2015 09:29:49 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>connect</category>
      <category>fun</category>
      <category>opinion</category>
      <category>small</category>
    </item>
    <item>
      <title>Thought - How do you prefer to communicate?</title>
      <link>https://pashley.org/posts/thought-how-do-you-prefer-to</link>
      <guid isPermaLink="true">https://pashley.org/posts/thought-how-do-you-prefer-to</guid>
      <description>There are many ways to communicate with people, what&apos;s your preference?</description>
      <pubDate>Wed, 21 Jan 2015 18:33:23 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>communication</category>
    </item>
    <item>
      <title>Thought - You Need Slack To Succeed</title>
      <link>https://pashley.org/posts/thought-you-need-slack-to-succeed</link>
      <guid isPermaLink="true">https://pashley.org/posts/thought-you-need-slack-to-succeed</guid>
      <description>Slack is the need to have capacity to adapt to change, it&apos;s no good</description>
      <pubDate>Wed, 21 Jan 2015 06:32:22 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>Thought - Who will make the 1st carbon neutral game?</title>
      <link>https://pashley.org/posts/thought-who-will-make-1st-carbon</link>
      <guid isPermaLink="true">https://pashley.org/posts/thought-who-will-make-1st-carbon</guid>
      <description>Hmmm.... this could be a tough one to work out. Imagine all of the power</description>
      <pubDate>Tue, 20 Jan 2015 18:34:16 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>development</category>
    </item>
    <item>
      <title>Book - Agile Game Development with SCRUM</title>
      <link>https://pashley.org/posts/book-agile-game-development-with-scrum</link>
      <guid isPermaLink="true">https://pashley.org/posts/book-agile-game-development-with-scrum</guid>
      <description>I recently connected with long time promotion and pioneer of Agile game</description>
      <pubDate>Tue, 20 Jan 2015 11:20:32 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
    </item>
    <item>
      <title>Do you connect with your video game audience?</title>
      <link>https://pashley.org/posts/do-you-connect-with-your-audience</link>
      <guid isPermaLink="true">https://pashley.org/posts/do-you-connect-with-your-audience</guid>
      <description>The relationship between games and their audience has changed over the</description>
      <pubDate>Mon, 19 Jan 2015 19:07:50 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>15 seconds of fame</title>
      <link>https://pashley.org/posts/15-seconds-of-fame</link>
      <guid isPermaLink="true">https://pashley.org/posts/15-seconds-of-fame</guid>
      <description>&quot;In the future, everyone will be world-famous for 15 minutes.&quot; - Andy</description>
      <pubDate>Mon, 19 Jan 2015 09:33:15 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>10,000 hours to success as a game developer</title>
      <link>https://pashley.org/posts/10000-hours-to-success</link>
      <guid isPermaLink="true">https://pashley.org/posts/10000-hours-to-success</guid>
      <description>In 2008, Gladwell&apos;s book _&quot;Outliers: The Story of Success&quot;_ repeatedly mentions the &quot;10,000-Hour Rule&quot;, claiming that the key to success in any field is, to a large extent, a matter of practicing a specific task for a total of around 10,000 hours....</description>
      <pubDate>Sun, 18 Jan 2015 19:57:20 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
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    <item>
      <title>Weakest Link - Be A Better Game Developer</title>
      <link>https://pashley.org/posts/weakest-link</link>
      <guid isPermaLink="true">https://pashley.org/posts/weakest-link</guid>
      <description>Has your business hit a glass ceiling? The weakest link in your company might be the one thing you are not looking at.</description>
      <pubDate>Sun, 18 Jan 2015 11:26:13 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
    </item>
    <item>
      <title>7 of my favourite Games Industry RSS Feeds</title>
      <link>https://pashley.org/posts/7-of-my-favourite-games-industry-rss</link>
      <guid isPermaLink="true">https://pashley.org/posts/7-of-my-favourite-games-industry-rss</guid>
      <description>I spend a lot of my time keeping in touch with what&apos;s going off in the</description>
      <pubDate>Sat, 17 Jan 2015 06:22:09 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
    </item>
    <item>
      <title>Finishing Your Video Game Production is Hard</title>
      <link>https://pashley.org/posts/finishing-is-hard</link>
      <guid isPermaLink="true">https://pashley.org/posts/finishing-is-hard</guid>
      <description>starts out exciting and fun. Then it gets harder and less fun, until it</description>
      <pubDate>Fri, 16 Jan 2015 20:45:46 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>Recommended Read - Small is the New Big - Seth Godin</title>
      <link>https://pashley.org/posts/recommended-read-small-is-new-big-seth</link>
      <guid isPermaLink="true">https://pashley.org/posts/recommended-read-small-is-new-big-seth</guid>
      <description>For me, even though this book is a few years old the title of Seth&apos;s</description>
      <pubDate>Thu, 15 Jan 2015 22:23:54 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
    </item>
    <item>
      <title>Are you and your game unique?</title>
      <link>https://pashley.org/posts/are-you-unique</link>
      <guid isPermaLink="true">https://pashley.org/posts/are-you-unique</guid>
      <description>In a world of seemingly infinite choice of games and staff, how do you</description>
      <pubDate>Thu, 15 Jan 2015 06:31:36 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
    </item>
    <item>
      <title>Building the Creative Business</title>
      <link>https://pashley.org/posts/building-the-creative-business</link>
      <guid isPermaLink="true">https://pashley.org/posts/building-the-creative-business</guid>
      <description>_Building the Creative Business_ is a management course aimed at</description>
      <pubDate>Tue, 30 Dec 2014 08:19:17 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Syncing with Apple iPhone without iTunes - and it actually works!</title>
      <link>https://pashley.org/posts/syncing-with-apple-iphone-without-itunes-and-it-actually-works</link>
      <guid isPermaLink="true">https://pashley.org/posts/syncing-with-apple-iphone-without-itunes-and-it-actually-works</guid>
      <description>Yesterday I&apos;ve spent like 7 hours trying to upload music and videos to</description>
      <pubDate>Fri, 05 Dec 2014 20:05:04 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>What Clients Want</title>
      <link>https://pashley.org/posts/what-clients-want</link>
      <guid isPermaLink="true">https://pashley.org/posts/what-clients-want</guid>
      <description>A potential client calls and wants a website, as a web developer you are</description>
      <pubDate>Fri, 05 Dec 2014 14:54:31 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>WriteDaily Check-In: Data Integrity and Why Auto-Save Still Has Not Lost a Word</title>
      <link>https://pashley.org/posts/writedaily-data-integrity-checkin</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-data-integrity-checkin</guid>
      <description>18 months in, WriteDaily&apos;s auto-save has processed 500,000 save operations without a single lost word. Here&apos;s what makes the reliability layer work and why it matters for any tool that holds user-generated content.
</description>
      <pubDate>Tue, 05 Aug 2014 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Data Integrity</category>
      <category>Auto-Save</category>
      <category>Reliability</category>
    </item>
    <item>
      <title>WriteDaily Micro-Update: Export, Data Portability, and a Note on Privacy</title>
      <link>https://pashley.org/posts/writedaily-export-privacy</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-export-privacy</guid>
      <description>WriteDaily now exports your writing to Markdown and plain text. Every word you write belongs to you — here&apos;s what we shipped and how we think about data portability.
</description>
      <pubDate>Tue, 18 Feb 2014 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Data Portability</category>
      <category>Privacy</category>
      <category>Product Updates</category>
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    <item>
      <title>WriteDaily at Year One: Building a Habit Engine and What 10,000 Writing Sessions Reveal</title>
      <link>https://pashley.org/posts/writedaily-year-one-habit-engine</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-year-one-habit-engine</guid>
      <description>A year into WriteDaily, the daily writing tool at writedaily.co has processed over 10,000 sessions. This post reflects on what the data says about writing habits, the technical challenges of building a habit-formation engine, and why I&apos;m more convinced than ever that daily writing with feedback loops changes how you think.
</description>
      <pubDate>Mon, 09 Dec 2013 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Startups</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Writing Analytics</category>
      <category>Habit Formation</category>
      <category>LIWC</category>
      <category>Sentiment Analysis</category>
      <category>Product Lessons</category>
      <category>Data Science</category>
    </item>
    <item>
      <title>WriteDaily Update: Sentiment Graphs, Streak Tracking, and What 2,000 Writing Sessions Taught Me</title>
      <link>https://pashley.org/posts/writedaily-update-sentiment-streaks-insights</link>
      <guid isPermaLink="true">https://pashley.org/posts/writedaily-update-sentiment-streaks-insights</guid>
      <description>Four months into WriteDaily, the daily writing tool at writedaily.co has evolved significantly. New features include LIWC-powered emotional pie charts, streak tracking, and weather context. But the real insight comes from the data: patterns in writer productivity, emotional states, and what separates consistent writers from those who burn out.
</description>
      <pubDate>Mon, 22 Jul 2013 07:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Startups</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Writing Analytics</category>
      <category>Sentiment Analysis</category>
      <category>LIWC</category>
      <category>Habit Formation</category>
      <category>Product Iteration</category>
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    <item>
      <title>Performance and Development Review Template</title>
      <link>https://pashley.org/posts/performance-and-development-review-template</link>
      <guid isPermaLink="true">https://pashley.org/posts/performance-and-development-review-template</guid>
      <description>Performance and Development reviews are an important aspect of</description>
      <pubDate>Mon, 13 May 2013 11:50:25 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Job Interview Assessment Form Template</title>
      <link>https://pashley.org/posts/job-interview-assessment-form-template</link>
      <guid isPermaLink="true">https://pashley.org/posts/job-interview-assessment-form-template</guid>
      <description>Back in the days of old, we used standard templates for a lot of company</description>
      <pubDate>Mon, 29 Apr 2013 11:41:38 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Studio Policy Bible</title>
      <link>https://pashley.org/posts/studio-policy-bible</link>
      <guid isPermaLink="true">https://pashley.org/posts/studio-policy-bible</guid>
      <description>Every business needs some policies to keep teams aware of everything</description>
      <pubDate>Mon, 22 Apr 2013 11:32:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>200+ RSS feeds from carefully cultivated reading list</title>
      <link>https://pashley.org/posts/200-rss-feeds-from-carefully-cultivated-reading-list</link>
      <guid isPermaLink="true">https://pashley.org/posts/200-rss-feeds-from-carefully-cultivated-reading-list</guid>
      <description>Over the years I&apos;ve found that RSS feeds have made it easier for me to</description>
      <pubDate>Fri, 19 Apr 2013 11:30:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>What I was responsible for as Studio Head</title>
      <link>https://pashley.org/posts/what-i-was-responsible-for-as-studio-head</link>
      <guid isPermaLink="true">https://pashley.org/posts/what-i-was-responsible-for-as-studio-head</guid>
      <description>I&apos;m having a bit of a dig about in some old documents and I found my old</description>
      <pubDate>Wed, 17 Apr 2013 16:28:49 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Launching WriteDaily: A Tool to Build a Daily Writing Habit with Data-Driven Insights</title>
      <link>https://pashley.org/posts/launching-writedaily-daily-writing-tool</link>
      <guid isPermaLink="true">https://pashley.org/posts/launching-writedaily-daily-writing-tool</guid>
      <description>I&apos;m building WriteDaily, a web-based tool that combines a distraction-free writing environment with a 750-word daily target and rich analytics. The goal: make daily writing measurable, motivating, and insightful. Here&apos;s the vision, the tech stack, and why I think writers need better data about their own process.
</description>
      <pubDate>Fri, 15 Mar 2013 08:00:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>Product Development</category>
      <category>Writing Tools</category>
      <category>Startups</category>
      <category>WriteDaily</category>
      <category>Daily Writing</category>
      <category>Writing Habit</category>
      <category>750 Words</category>
      <category>Productivity Tools</category>
      <category>Sentiment Analysis</category>
      <category>Writing Analytics</category>
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    <item>
      <title>SSH</title>
      <link>https://pashley.org/posts/ssh-auto-login-with-shared-key-fails</link>
      <guid isPermaLink="true">https://pashley.org/posts/ssh-auto-login-with-shared-key-fails</guid>
      <description>I recently had trouble when my SSH auto-it took a while to figure out what was wrong. I&apos;ve made some notes for</description>
      <pubDate>Mon, 07 May 2012 11:40:37 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Pinterest pins fails to stick</title>
      <link>https://pashley.org/posts/pinterest-pin-fails-no-images-foun</link>
      <guid isPermaLink="true">https://pashley.org/posts/pinterest-pin-fails-no-images-foun</guid>
      <description>Sadly, it appears that many web developers are struggling to get their</description>
      <pubDate>Sat, 05 May 2012 12:38:35 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>MacOS reports incorrect disk usage</title>
      <link>https://pashley.org/posts/osx-reports-incorrect-disk-usage</link>
      <guid isPermaLink="true">https://pashley.org/posts/osx-reports-incorrect-disk-usage</guid>
      <description>If you&apos;re MacOS disk usage is being reported incorrectly then you&apos;ve</description>
      <pubDate>Sun, 29 Apr 2012 14:05:44 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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      <title>Carbon Copy Cloner MacOS - micro review</title>
      <link>https://pashley.org/posts/carbon-copy-cloner-osx-micro-review</link>
      <guid isPermaLink="true">https://pashley.org/posts/carbon-copy-cloner-osx-micro-review</guid>
      <description>Carbon Copy Cloner - micro review</description>
      <pubDate>Tue, 24 Apr 2012 11:02:24 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
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    <item>
      <title>Resurrecting a Synology DiskStation</title>
      <link>https://pashley.org/posts/resurrecting-a-synology-diskstation</link>
      <guid isPermaLink="true">https://pashley.org/posts/resurrecting-a-synology-diskstation</guid>
      <description>I walked into a minefield of problems when attempting to connect back to</description>
      <pubDate>Mon, 23 Apr 2012 21:08:29 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Installing Jenkins as Continuous Integration builder on Windows</title>
      <link>https://pashley.org/posts/installing-jenkins-as-continuous-integration-builder-on-windows</link>
      <guid isPermaLink="true">https://pashley.org/posts/installing-jenkins-as-continuous-integration-builder-on-windows</guid>
      <description>While most of my work is Mac/Unix based some of my business work is</description>
      <pubDate>Sat, 14 Apr 2012 12:37:03 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Setting up MacOS for Web Development</title>
      <link>https://pashley.org/posts/setting-up-osx-for-web-development-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/setting-up-osx-for-web-development-2</guid>
      <description>_(I will be maintaining this Post with my current setup steps as time</description>
      <pubDate>Wed, 11 Apr 2012 16:57:46 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>app list</title>
      <link>https://pashley.org/posts/app-list</link>
      <guid isPermaLink="true">https://pashley.org/posts/app-list</guid>
      <description>Every Mac app I rely on for web development, system administration, and daily productivity — from Dropbox to Hazel to MenuMeters.</description>
      <pubDate>Wed, 11 Apr 2012 00:09:31 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Game Development Post Production - SHU GSPM S2W2</title>
      <link>https://pashley.org/posts/shu-gspm-s2w2-presentation-post-production</link>
      <guid isPermaLink="true">https://pashley.org/posts/shu-gspm-s2w2-presentation-post-production</guid>
      <description>Below is a link to the presentation I gave at _Sheffield Hallam</description>
      <pubDate>Wed, 28 Mar 2012 11:39:30 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Traditional Game Marketing</title>
      <link>https://pashley.org/posts/shu-gspm-s2w2-presentation-marketing</link>
      <guid isPermaLink="true">https://pashley.org/posts/shu-gspm-s2w2-presentation-marketing</guid>
      <description>Below is a link to the presentation I gave at _Sheffield Hallam</description>
      <pubDate>Wed, 28 Mar 2012 10:22:47 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Game Production Methods - SHU GSPM S1W9</title>
      <link>https://pashley.org/posts/shu-gspm-s1w9-presentation-production-methods</link>
      <guid isPermaLink="true">https://pashley.org/posts/shu-gspm-s1w9-presentation-production-methods</guid>
      <description>Below is a link to the presentation I gave at _Sheffield Hallam</description>
      <pubDate>Wed, 28 Mar 2012 10:15:40 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Optimising an eCommerce Site</title>
      <link>https://pashley.org/posts/optimising-an-ecommerce-site</link>
      <guid isPermaLink="true">https://pashley.org/posts/optimising-an-ecommerce-site</guid>
      <description>Our development work this week has included a lot of server optimisation</description>
      <pubDate>Sun, 17 Jul 2011 18:41:27 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Move your Business to the Cloud</title>
      <link>https://pashley.org/posts/move-your-business-to-the-cloud</link>
      <guid isPermaLink="true">https://pashley.org/posts/move-your-business-to-the-cloud</guid>
      <description>Ring Alpha recently undertook the task of **setting up and migrating** a</description>
      <pubDate>Fri, 17 Jun 2011 06:41:13 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>community</category>
      <category>facebook</category>
      <category>forum</category>
      <category>rss</category>
      <category>social media</category>
      <category>tweetdeck</category>
      <category>twitter</category>
    </item>
    <item>
      <title>Live Customer Support, chat and monitoring of your website visitors</title>
      <link>https://pashley.org/posts/live-customer-support</link>
      <guid isPermaLink="true">https://pashley.org/posts/live-customer-support</guid>
      <description>margin: 0 0 10px 10px;&quot;&gt;</description>
      <pubDate>Thu, 12 May 2011 15:24:59 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Is at desk internet access bad for productivity?</title>
      <link>https://pashley.org/posts/is-at-desk-internet-access-bad-for-productivity</link>
      <guid isPermaLink="true">https://pashley.org/posts/is-at-desk-internet-access-bad-for-productivity</guid>
      <description>I know a few development companies that do not have internet access at</description>
      <pubDate>Fri, 06 May 2011 22:46:31 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Get my business on Google Maps</title>
      <link>https://pashley.org/posts/get-my-business-on-google-maps</link>
      <guid isPermaLink="true">https://pashley.org/posts/get-my-business-on-google-maps</guid>
      <description>Getting **your business on Google Maps** (aka Google Places, Google</description>
      <pubDate>Wed, 04 May 2011 12:18:27 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Improve Google Adwords advertising campaigns</title>
      <link>https://pashley.org/posts/improve-google-adwords-advertising-campaigns</link>
      <guid isPermaLink="true">https://pashley.org/posts/improve-google-adwords-advertising-campaigns</guid>
      <description>Managing an effective **Pay Per Click advertising campaign** on **Google</description>
      <pubDate>Sat, 30 Apr 2011 14:05:27 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Five eCommerce Website SEO tips you can use</title>
      <link>https://pashley.org/posts/five-ecommerce-website-seo-tips-you-can-use</link>
      <guid isPermaLink="true">https://pashley.org/posts/five-ecommerce-website-seo-tips-you-can-use</guid>
      <description>experience in Search Engine Optimisation (SEO) for eCommerce websites to</description>
      <pubDate>Wed, 27 Apr 2011 13:36:39 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>eCommerce Website Developer</title>
      <link>https://pashley.org/posts/ecommerce-website-developer</link>
      <guid isPermaLink="true">https://pashley.org/posts/ecommerce-website-developer</guid>
      <description>we&apos;re experienced experts in **ecommerce web development** having</description>
      <pubDate>Fri, 15 Apr 2011 18:51:47 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Spring Clean Your Website to improve your Search Results ranking</title>
      <link>https://pashley.org/posts/spring-clean-your-website-to-improve-your-search-results-ranking</link>
      <guid isPermaLink="true">https://pashley.org/posts/spring-clean-your-website-to-improve-your-search-results-ranking</guid>
      <description>up-to-date is important to ensure you keep high in the search listings</description>
      <pubDate>Thu, 07 Apr 2011 10:18:21 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Ten Website Design Mistakes to Avoid</title>
      <link>https://pashley.org/posts/ten-website-design-mistakes-to-avoid</link>
      <guid isPermaLink="true">https://pashley.org/posts/ten-website-design-mistakes-to-avoid</guid>
      <description>As the economy took a downturn and fuel prices soar, more people are</description>
      <pubDate>Thu, 24 Mar 2011 21:30:34 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Don&apos;t miss the growing mobile web audience</title>
      <link>https://pashley.org/posts/mobile-web-view</link>
      <guid isPermaLink="true">https://pashley.org/posts/mobile-web-view</guid>
      <description>and mobile web viewing are increasing every day and it&apos;s simply not good</description>
      <pubDate>Thu, 24 Mar 2011 15:17:10 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>How to Choose the Best Website Designer</title>
      <link>https://pashley.org/posts/how-to-choose-the-best-website-designer</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-to-choose-the-best-website-designer</guid>
      <description>In order to compete in today&apos;s tough hospitality economy, business</description>
      <pubDate>Wed, 16 Feb 2011 11:34:54 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>How SEO Boosts Your Page Rank</title>
      <link>https://pashley.org/posts/how-seo-boosts-your-page-rank</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-seo-boosts-your-page-rank</guid>
      <description>Do you ever use search engines to find a product or service on the</description>
      <pubDate>Tue, 15 Feb 2011 19:30:47 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Extend the Range of your Home or Business Wifi Network</title>
      <link>https://pashley.org/posts/extend-the-range-of-your-home-or-business-wifi-network</link>
      <guid isPermaLink="true">https://pashley.org/posts/extend-the-range-of-your-home-or-business-wifi-network</guid>
      <description>I am sometimes asked how to extend the range of your home or business</description>
      <pubDate>Tue, 01 Feb 2011 11:32:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>eCommerce Site - ApprovedFood.co.uk</title>
      <link>https://pashley.org/posts/ecommerce-site-approvedfood-co-uk</link>
      <guid isPermaLink="true">https://pashley.org/posts/ecommerce-site-approvedfood-co-uk</guid>
      <description>Today saw the first public showing of the eCommerce site refresh for</description>
      <pubDate>Tue, 01 Feb 2011 11:06:48 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>development</category>
      <category>ecommerce</category>
      <category>website</category>
    </item>
    <item>
      <title>New Hosting service for mid-size eCommerce site</title>
      <link>https://pashley.org/posts/hosting-migration-ecommerce-site</link>
      <guid isPermaLink="true">https://pashley.org/posts/hosting-migration-ecommerce-site</guid>
      <description>Server](/assets/Dell-PowerEdge-R410-1U-Server-E5520-8-Core-2TB-4GB-DDR3-8XDVDRW-0908-13-server@11-e1295562432645.jpg &apos;Hosted Dell R410 Server&apos;)</description>
      <pubDate>Fri, 21 Jan 2011 11:54:50 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>ecommerce</category>
      <category>hosting</category>
    </item>
    <item>
      <title>Tips for Pricing Website Design</title>
      <link>https://pashley.org/posts/tips-for-pricing-website-design</link>
      <guid isPermaLink="true">https://pashley.org/posts/tips-for-pricing-website-design</guid>
      <description>If you are fairly new to the website design business, then you may be at</description>
      <pubDate>Thu, 13 Jan 2011 14:03:28 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Ring Alpha - Uno &amp; Military Sim</title>
      <link>https://pashley.org/posts/ring-alpha-uno-military-sim</link>
      <guid isPermaLink="true">https://pashley.org/posts/ring-alpha-uno-military-sim</guid>
      <description>Here&apos;s a couple of recent posts from my alter ego, Ring Alpha, about the</description>
      <pubDate>Fri, 31 Dec 2010 14:32:22 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Top Link Cloaking Plugins for WordPress</title>
      <link>https://pashley.org/posts/top-link-cloaking-plugins-for-wordpress-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/top-link-cloaking-plugins-for-wordpress-2</guid>
      <description>If you have a blog with affiliated link hijacking. It does not matter if you are writing about poster</description>
      <pubDate>Wed, 15 Dec 2010 11:51:42 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Where have I been?</title>
      <link>https://pashley.org/posts/where-have-i-been</link>
      <guid isPermaLink="true">https://pashley.org/posts/where-have-i-been</guid>
      <description>It&apos;s been quite a long time since I posted about Game Production as I&apos;ve</description>
      <pubDate>Sun, 05 Dec 2010 13:03:06 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Precisely how To Add Content material To A Joomla Website</title>
      <link>https://pashley.org/posts/precisely-how-to-add-content-material-to-a-joomla-website</link>
      <guid isPermaLink="true">https://pashley.org/posts/precisely-how-to-add-content-material-to-a-joomla-website</guid>
      <description>I will teach you how one can make pages with static content.</description>
      <pubDate>Thu, 28 Oct 2010 16:45:03 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Practical Ways to Improve Website Readability</title>
      <link>https://pashley.org/posts/practical-ways-to-improve-website-readability</link>
      <guid isPermaLink="true">https://pashley.org/posts/practical-ways-to-improve-website-readability</guid>
      <description>A readable website will encourage your viewers to remain on your website</description>
      <pubDate>Tue, 26 Oct 2010 14:08:13 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Early days</title>
      <link>https://pashley.org/posts/early-days</link>
      <guid isPermaLink="true">https://pashley.org/posts/early-days</guid>
      <description>Over the last few weeks I&apos;ve been ramping up my efforts to get my teeth</description>
      <pubDate>Sat, 16 Oct 2010 18:34:30 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Hesketh</title>
      <link>https://pashley.org/posts/hesketh</link>
      <guid isPermaLink="true">https://pashley.org/posts/hesketh</guid>
      <description>Play, Create, Share and Perform your own music using this simple to use</description>
      <pubDate>Sat, 16 Oct 2010 06:36:30 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>game</category>
    </item>
    <item>
      <title>Where The Money Goes</title>
      <link>https://pashley.org/posts/where-the-money-goes</link>
      <guid isPermaLink="true">https://pashley.org/posts/where-the-money-goes</guid>
      <description>I wanted to share with you a presentation about **Where The Money Goes**</description>
      <pubDate>Tue, 12 Oct 2010 11:28:08 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>4 of the Best Spam Filters for WordPress</title>
      <link>https://pashley.org/posts/best-spam-filters-for-wordpress</link>
      <guid isPermaLink="true">https://pashley.org/posts/best-spam-filters-for-wordpress</guid>
      <description>When a blog receives lots of comments, it is a sign that the blog is a</description>
      <pubDate>Mon, 11 Oct 2010 14:09:09 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>5 Ways to Remote Test Your Website for Usability</title>
      <link>https://pashley.org/posts/ways-to-remote-test-your-website-for-usability</link>
      <guid isPermaLink="true">https://pashley.org/posts/ways-to-remote-test-your-website-for-usability</guid>
      <description>The usability of your website can be measured to an extent. There are</description>
      <pubDate>Mon, 11 Oct 2010 11:12:16 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Ring Alpha - Uno &amp; Military Sim</title>
      <link>https://pashley.org/posts/ring-alpha-uno-military-sim-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/ring-alpha-uno-military-sim-2</guid>
      <description>Here&apos;s a couple of recent posts from my alter ego, Ring Alpha, about the</description>
      <pubDate>Mon, 11 Oct 2010 06:31:04 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>What&apos;s going on with Sony, Android and Google?</title>
      <link>https://pashley.org/posts/whats-going-on-with-sony-android-and-google</link>
      <guid isPermaLink="true">https://pashley.org/posts/whats-going-on-with-sony-android-and-google</guid>
      <description>Yesterday we witnessed [Google TV open it&apos;s</description>
      <pubDate>Tue, 05 Oct 2010 11:38:03 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>LinkedIn</category>
    </item>
    <item>
      <title>Episodic Game Content Done Right</title>
      <link>https://pashley.org/posts/episodic-game-content-done-right</link>
      <guid isPermaLink="true">https://pashley.org/posts/episodic-game-content-done-right</guid>
      <description>I think there&apos;s a missed opportunity with Episodic games that are</description>
      <pubDate>Mon, 04 Oct 2010 11:45:54 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business model</category>
      <category>episodic</category>
      <category>LinkedIn</category>
    </item>
    <item>
      <title>My Favourite iOS Music Apps</title>
      <link>https://pashley.org/posts/my-favourite-ios-music-apps</link>
      <guid isPermaLink="true">https://pashley.org/posts/my-favourite-ios-music-apps</guid>
      <description>I&apos;ve spent a little while this week whiling away the hours with a couple</description>
      <pubDate>Sun, 03 Oct 2010 12:01:41 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>iphone</category>
      <category>music</category>
    </item>
    <item>
      <title>The Definitive Guide To Pitching Your Video Game</title>
      <link>https://pashley.org/posts/the-definitive-guide-to-pitching-your-video-game</link>
      <guid isPermaLink="true">https://pashley.org/posts/the-definitive-guide-to-pitching-your-video-game</guid>
      <description>Over the years I&apos;ve both pitched many games and been on the receiving</description>
      <pubDate>Fri, 01 Oct 2010 11:00:57 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>LinkedIn</category>
      <category>pitch</category>
      <category>pitching</category>
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    <item>
      <title>Flow - Make Better Games</title>
      <link>https://pashley.org/posts/flow-make-better-games</link>
      <guid isPermaLink="true">https://pashley.org/posts/flow-make-better-games</guid>
      <description>I&apos;ve been meaning to re-present something I did for a whole game</description>
      <pubDate>Wed, 22 Sep 2010 11:45:35 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>LinkedIn</category>
      <category>production</category>
      <category>productivity</category>
    </item>
    <item>
      <title>6 Excellent Tips and Resources for Web Design</title>
      <link>https://pashley.org/posts/excellent-tips-and-resources-for-web-design</link>
      <guid isPermaLink="true">https://pashley.org/posts/excellent-tips-and-resources-for-web-design</guid>
      <description>Web design is a whole new type of design.</description>
      <pubDate>Mon, 20 Sep 2010 14:14:05 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>20 years of a Video Game Developer&apos;s Career - Part 4</title>
      <link>https://pashley.org/posts/20-years-of-a-video-game-developer-career-4</link>
      <guid isPermaLink="true">https://pashley.org/posts/20-years-of-a-video-game-developer-career-4</guid>
      <description>I&apos;d like to share with you my game development career experience as part</description>
      <pubDate>Fri, 17 Sep 2010 17:07:44 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
      <category>history</category>
      <category>LinkedIn</category>
    </item>
    <item>
      <title>A warm fuzzy feeling</title>
      <link>https://pashley.org/posts/a-warm-fuzzy-feeling</link>
      <guid isPermaLink="true">https://pashley.org/posts/a-warm-fuzzy-feeling</guid>
      <description>I always get a warm fuzzy feeling when I get to know that people enjoyed</description>
      <pubDate>Tue, 07 Sep 2010 11:21:49 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>legacy</category>
    </item>
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      <title>Epic Citadel - lean, mean development</title>
      <link>https://pashley.org/posts/epic-citadel-lean-mean-development</link>
      <guid isPermaLink="true">https://pashley.org/posts/epic-citadel-lean-mean-development</guid>
      <description>recent outing on iPhone of the amazing looking Unreal Engine 3 demo</description>
      <pubDate>Mon, 06 Sep 2010 11:17:04 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>development</category>
      <category>iphone</category>
      <category>middleware</category>
      <category>unreal</category>
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    <item>
      <title>Avoiding Redundancy 2</title>
      <link>https://pashley.org/posts/avoiding-redundancy-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/avoiding-redundancy-2</guid>
      <description>I very recently wrote a post entitled &apos;[Why Does Redundancy Always</description>
      <pubDate>Fri, 03 Sep 2010 17:00:07 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
      <category>redundancy</category>
    </item>
    <item>
      <title>When The Production Manager visits</title>
      <link>https://pashley.org/posts/when-the-production-manager-visits</link>
      <guid isPermaLink="true">https://pashley.org/posts/when-the-production-manager-visits</guid>
      <description>This is what it feels like when the production manager visits to see how</description>
      <pubDate>Mon, 30 Aug 2010 12:22:02 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>fun</category>
      <category>manager</category>
    </item>
    <item>
      <title>Leveraging Social Media To Maximise Your Game Sales</title>
      <link>https://pashley.org/posts/leveraging-social-media-to-maximise-your-game-sales</link>
      <guid isPermaLink="true">https://pashley.org/posts/leveraging-social-media-to-maximise-your-game-sales</guid>
      <description>Connecting with your audience is absolutely critical to the success of</description>
      <pubDate>Sat, 28 Aug 2010 06:45:16 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>marketing</category>
    </item>
    <item>
      <title>Why Does Redundancy Always Happen In Game Development?</title>
      <link>https://pashley.org/posts/why-does-redundancy-happens-in-game-development</link>
      <guid isPermaLink="true">https://pashley.org/posts/why-does-redundancy-happens-in-game-development</guid>
      <description>It&apos;s worth understanding why redundancies are a natural consequence for</description>
      <pubDate>Thu, 26 Aug 2010 12:16:28 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
    </item>
    <item>
      <title>Is a game development career compatible with family life?</title>
      <link>https://pashley.org/posts/is-a-game-development-career-compatible-with-family-life</link>
      <guid isPermaLink="true">https://pashley.org/posts/is-a-game-development-career-compatible-with-family-life</guid>
      <description>What compromises have you made to balance your career and family?</description>
      <pubDate>Wed, 25 Aug 2010 13:50:18 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>20 years of a Video Game Developer&apos;s Career - Part 3</title>
      <link>https://pashley.org/posts/20-years-of-a-video-game-developer-career-3</link>
      <guid isPermaLink="true">https://pashley.org/posts/20-years-of-a-video-game-developer-career-3</guid>
      <description>I&apos;d like to share with you my game development career experience as part</description>
      <pubDate>Wed, 25 Aug 2010 11:45:13 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>20 years of a Video Game Developer&apos;s Career - Part 2</title>
      <link>https://pashley.org/posts/20-years-of-a-video-game-developer-career-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/20-years-of-a-video-game-developer-career-2</guid>
      <description>I follow on from [Part 1 of this</description>
      <pubDate>Thu, 19 Aug 2010 18:26:54 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>20 years of a Video Game Developer&apos;s Career - Part 1</title>
      <link>https://pashley.org/posts/20-years-of-a-video-game-developer-career</link>
      <guid isPermaLink="true">https://pashley.org/posts/20-years-of-a-video-game-developer-career</guid>
      <description>Since a young age I&apos;ve always had an interest in making computer games</description>
      <pubDate>Sat, 14 Aug 2010 15:20:53 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>Can I Help You?</title>
      <link>https://pashley.org/posts/can-i-help-you</link>
      <guid isPermaLink="true">https://pashley.org/posts/can-i-help-you</guid>
      <description>I am frequently contacted by video game developers asking me for help in</description>
      <pubDate>Tue, 10 Aug 2010 20:01:28 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>indie games</category>
    </item>
    <item>
      <title>Interview with a Veteran Video Game Developer \#1</title>
      <link>https://pashley.org/posts/interview-game-developer-programmer-stuart-harrison</link>
      <guid isPermaLink="true">https://pashley.org/posts/interview-game-developer-programmer-stuart-harrison</guid>
      <description>I recently circulated a few questions to some veteran video game</description>
      <pubDate>Sat, 31 Jul 2010 12:54:10 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>interview</category>
    </item>
    <item>
      <title>Fellow Game Bloggers</title>
      <link>https://pashley.org/posts/fellow-game-bloggers</link>
      <guid isPermaLink="true">https://pashley.org/posts/fellow-game-bloggers</guid>
      <description>I&apos;ve collected a list of all of the video game bloggers I&apos;ve found so</description>
      <pubDate>Fri, 30 Jul 2010 16:55:43 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
    </item>
    <item>
      <title>The Implications of YouTube Being The Second Largest Search Engine</title>
      <link>https://pashley.org/posts/the-implications-of-youtube-being-the-second-largest-search-engine</link>
      <guid isPermaLink="true">https://pashley.org/posts/the-implications-of-youtube-being-the-second-largest-search-engine</guid>
      <description>This tool is highly efficient to give a specification to your web page.</description>
      <pubDate>Tue, 20 Jul 2010 11:28:33 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>How To Make Documents Work For Your Team</title>
      <link>https://pashley.org/posts/how-to-make-documents-work-for-your-team</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-to-make-documents-work-for-your-team</guid>
      <description>All video game production projects need documents, whether it&apos;s a four</description>
      <pubDate>Mon, 19 Jul 2010 17:12:08 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>How I use Twitter</title>
      <link>https://pashley.org/posts/how-i-use-twitter</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-i-use-twitter</guid>
      <description>How I use Twitter as part of my game blog — auto-posting new articles, following the right people, and keeping readers up to date.</description>
      <pubDate>Sun, 18 Jul 2010 23:40:37 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
    </item>
    <item>
      <title>Everything you need to know about Video Game Production</title>
      <link>https://pashley.org/posts/everything-you-need-to-know-about-video-game-production</link>
      <guid isPermaLink="true">https://pashley.org/posts/everything-you-need-to-know-about-video-game-production</guid>
      <description>By special request I&apos;m going to dig deep and put together a series of</description>
      <pubDate>Fri, 16 Jul 2010 11:44:14 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>Develop 2010 is over, next up Gamescom</title>
      <link>https://pashley.org/posts/develop-2010-is-over</link>
      <guid isPermaLink="true">https://pashley.org/posts/develop-2010-is-over</guid>
      <description>Well, it looks like Develop 2010 is over for this year (the clue is in the</description>
      <pubDate>Thu, 15 Jul 2010 23:05:22 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>conference</category>
    </item>
    <item>
      <title>Are you good enough to make 3D games?</title>
      <link>https://pashley.org/posts/are-you-good-enough-to-make-3d-games</link>
      <guid isPermaLink="true">https://pashley.org/posts/are-you-good-enough-to-make-3d-games</guid>
      <description>If you&apos;re going to be looking to make 3D games, you&apos;re going to need the</description>
      <pubDate>Mon, 12 Jul 2010 11:45:37 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
    </item>
    <item>
      <title>10 Incredible CSS Resources</title>
      <link>https://pashley.org/posts/10-incredible-css-resources</link>
      <guid isPermaLink="true">https://pashley.org/posts/10-incredible-css-resources</guid>
      <description>CSS is becoming a very popular part of web design these days.</description>
      <pubDate>Fri, 09 Jul 2010 14:31:01 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>All games should be free!</title>
      <link>https://pashley.org/posts/all-games-should-be-free</link>
      <guid isPermaLink="true">https://pashley.org/posts/all-games-should-be-free</guid>
      <description>Why iPhone and iPad developers should stop moaning about the sale price of their games — and why games should be free.</description>
      <pubDate>Fri, 09 Jul 2010 11:47:02 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>design</category>
    </item>
    <item>
      <title>Using Odesk For SEO Tasks</title>
      <link>https://pashley.org/posts/using-odesk-for-seo-tasks</link>
      <guid isPermaLink="true">https://pashley.org/posts/using-odesk-for-seo-tasks</guid>
      <description>optimization is a technique used to rank up high in Google.</description>
      <pubDate>Wed, 07 Jul 2010 14:32:40 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>What can we learn from location based games?</title>
      <link>https://pashley.org/posts/what-can-we-learn-from-location-based-games</link>
      <guid isPermaLink="true">https://pashley.org/posts/what-can-we-learn-from-location-based-games</guid>
      <description>Location based games have really taken off in the last year or so and</description>
      <pubDate>Tue, 06 Jul 2010 16:00:10 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>design</category>
    </item>
    <item>
      <title>Games As A Service: Do You Really Know What It Means?</title>
      <link>https://pashley.org/posts/games-service-what-it-means</link>
      <guid isPermaLink="true">https://pashley.org/posts/games-service-what-it-means</guid>
      <description>I was looking at the schedule for [Develop Conference</description>
      <pubDate>Mon, 05 Jul 2010 11:45:51 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>design</category>
      <category>production</category>
    </item>
    <item>
      <title>Blog - Game Development Social Media Partnership</title>
      <link>https://pashley.org/posts/game-development-social-media-partnership</link>
      <guid isPermaLink="true">https://pashley.org/posts/game-development-social-media-partnership</guid>
      <description>We all know that after writing a great post and hitting the publish</description>
      <pubDate>Sat, 03 Jul 2010 16:40:15 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Guest Post - Three Ways to Zap Stress During Crunch</title>
      <link>https://pashley.org/posts/three-ways-to-zap-stress-during-crunch</link>
      <guid isPermaLink="true">https://pashley.org/posts/three-ways-to-zap-stress-during-crunch</guid>
      <description>Stress is a fact of 21st-century life, and all the more so when you&apos;re</description>
      <pubDate>Wed, 30 Jun 2010 11:45:35 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
      <category>Stress</category>
    </item>
    <item>
      <title>How To Improve Your Video Game Pitch - Part 2</title>
      <link>https://pashley.org/posts/improve-pitch-part-2-2</link>
      <guid isPermaLink="true">https://pashley.org/posts/improve-pitch-part-2-2</guid>
      <description>Recently I wrote an introduction to [How To Improve Your</description>
      <pubDate>Tue, 29 Jun 2010 07:26:58 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>conference</category>
      <category>pitch</category>
    </item>
    <item>
      <title>Maximise your Developer Evolution</title>
      <link>https://pashley.org/posts/maximise-your-developer-evolution</link>
      <guid isPermaLink="true">https://pashley.org/posts/maximise-your-developer-evolution</guid>
      <description>Well, the inevitable has happened and by the time you&apos;re reading this</description>
      <pubDate>Mon, 28 Jun 2010 11:45:41 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>Linchpin Manifesto</title>
      <link>https://pashley.org/posts/linchpin-manifesto</link>
      <guid isPermaLink="true">https://pashley.org/posts/linchpin-manifesto</guid>
      <description>What does it mean to be a linchpin? Seth Godin&apos;s manifesto on taking initiative, doing the work, and being indispensable.</description>
      <pubDate>Sat, 26 Jun 2010 17:46:27 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
    </item>
    <item>
      <title>Spotlight - 5 Indie Games Developers</title>
      <link>https://pashley.org/posts/5-indie-games-developers</link>
      <guid isPermaLink="true">https://pashley.org/posts/5-indie-games-developers</guid>
      <description>The phrase &apos;indie games&apos; often refers to games made by small independent</description>
      <pubDate>Fri, 25 Jun 2010 11:43:32 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
    </item>
    <item>
      <title>Comment - Full Analysis of iPhone Economics - it is bad news. And then it gets worse</title>
      <link>https://pashley.org/posts/comment-full-analysis-of-iphone-economics-it-is-bad-news-and-then-it-gets-worse</link>
      <guid isPermaLink="true">https://pashley.org/posts/comment-full-analysis-of-iphone-economics-it-is-bad-news-and-then-it-gets-worse</guid>
      <description>I recently re-tweeted this article and I commented on the post but</description>
      <pubDate>Wed, 23 Jun 2010 13:19:17 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>iphone</category>
    </item>
    <item>
      <title>What&apos;s your point of difference?</title>
      <link>https://pashley.org/posts/whats-your-point-of-difference</link>
      <guid isPermaLink="true">https://pashley.org/posts/whats-your-point-of-difference</guid>
      <description>Bear with me on this one...</description>
      <pubDate>Mon, 21 Jun 2010 22:03:18 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>career</category>
    </item>
    <item>
      <title>jQuery heatmap</title>
      <link>https://pashley.org/posts/jquery-heatmap</link>
      <guid isPermaLink="true">https://pashley.org/posts/jquery-heatmap</guid>
      <description>A jQuery heatmap plugin that visualizes user interaction and click patterns on your web pages.</description>
      <pubDate>Mon, 21 Jun 2010 14:38:22 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>Generalist or Specialist game developer?</title>
      <link>https://pashley.org/posts/generalist-specialist-game-developer</link>
      <guid isPermaLink="true">https://pashley.org/posts/generalist-specialist-game-developer</guid>
      <description>Whilst researching teams, I recently came across 2 similar concepts that</description>
      <pubDate>Mon, 21 Jun 2010 11:45:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
    </item>
    <item>
      <title>Javascript TreeGrid control</title>
      <link>https://pashley.org/posts/javascript-treegrid-control</link>
      <guid isPermaLink="true">https://pashley.org/posts/javascript-treegrid-control</guid>
      <description>A JavaScript TreeGrid component that organizes and edits data in grid, tree, or treegrid modes.</description>
      <pubDate>Sun, 20 Jun 2010 14:39:24 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>What Really Defines A Social Game?</title>
      <link>https://pashley.org/posts/what-really-defines-a-social-game</link>
      <guid isPermaLink="true">https://pashley.org/posts/what-really-defines-a-social-game</guid>
      <description>Social Games are a bit like a ball, they&apos;re inert when they&apos;re in the</description>
      <pubDate>Thu, 17 Jun 2010 11:45:36 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>design</category>
    </item>
    <item>
      <title>How To Get The Most From Social Game Reviews</title>
      <link>https://pashley.org/posts/how-to-get-the-most-from-social-game-reviews</link>
      <guid isPermaLink="true">https://pashley.org/posts/how-to-get-the-most-from-social-game-reviews</guid>
      <description>In the second part of the series on **Leveraging Social Media To</description>
      <pubDate>Wed, 16 Jun 2010 20:04:54 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>marketing</category>
    </item>
    <item>
      <title>Why has multiformat games development become so problematic?</title>
      <link>https://pashley.org/posts/why-has-multiformat-games-development-become-so-problematic</link>
      <guid isPermaLink="true">https://pashley.org/posts/why-has-multiformat-games-development-become-so-problematic</guid>
      <description>With release dates slipping and coders groaning about contemporary CPUs, we look at how making one game for many machines impacted the industry.</description>
      <pubDate>Tue, 15 Jun 2010 11:45:16 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>production</category>
    </item>
    <item>
      <title>Weekend Reading - 12/Jun/2010</title>
      <link>https://pashley.org/posts/weekend-reading-12jun2010</link>
      <guid isPermaLink="true">https://pashley.org/posts/weekend-reading-12jun2010</guid>
      <description>As the editor of @simeonpashley I love to hear from you and share the</description>
      <pubDate>Sat, 12 Jun 2010 19:38:48 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>read me</category>
    </item>
    <item>
      <title>How To Improve Your Video Game Pitch</title>
      <link>https://pashley.org/posts/improve-pitch</link>
      <guid isPermaLink="true">https://pashley.org/posts/improve-pitch</guid>
      <description>I&apos;ve seen my game pitches in my time, and I&apos;ve made quite a few myself</description>
      <pubDate>Thu, 10 Jun 2010 11:45:04 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>conference</category>
      <category>pitch</category>
    </item>
    <item>
      <title>Why you should use Minimum Viable Product game production</title>
      <link>https://pashley.org/posts/why-you-should-minimum-viable-product</link>
      <guid isPermaLink="true">https://pashley.org/posts/why-you-should-minimum-viable-product</guid>
      <description>The term **Minimum Viable Product** (MVP) has recently come to be used</description>
      <pubDate>Wed, 09 Jun 2010 02:40:29 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>lean</category>
      <category>mvp</category>
      <category>production</category>
    </item>
    <item>
      <title>Quote - Any fool can make things complex, it takes a genius to make things simple.</title>
      <link>https://pashley.org/posts/quote-any-fool-can-make-things-complex</link>
      <guid isPermaLink="true">https://pashley.org/posts/quote-any-fool-can-make-things-complex</guid>
      <description>Some of the wisest words about simplicity from the man who designed the original Mac interface.</description>
      <pubDate>Fri, 04 Jun 2010 14:09:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      
    </item>
    <item>
      <title>5 Top Tips from a Freelance Game Programmer</title>
      <link>https://pashley.org/posts/5-top-tips-from-freelance-programmer</link>
      <guid isPermaLink="true">https://pashley.org/posts/5-top-tips-from-freelance-programmer</guid>
      <description>I recently reconnected with an old friend who&apos;s been a Freelance Game</description>
      <pubDate>Fri, 04 Jun 2010 08:30:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
      <category>freelance</category>
      <category>guest</category>
      <category>programmer</category>
    </item>
    <item>
      <title>Quote - The gift is to the giver, and comes back to him... - Walt Whitman</title>
      <link>https://pashley.org/posts/quote-gift-is-to-giver-and-comes-back</link>
      <guid isPermaLink="true">https://pashley.org/posts/quote-gift-is-to-giver-and-comes-back</guid>
      <description>There is real satisfaction to be had in giving someone a gift and making</description>
      <pubDate>Thu, 03 Jun 2010 11:24:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>games</category>
    </item>
    <item>
      <title>Avoiding Game Development Contract Pitfalls - Royalties</title>
      <link>https://pashley.org/posts/avoiding-contract-pitfalls-royalties</link>
      <guid isPermaLink="true">https://pashley.org/posts/avoiding-contract-pitfalls-royalties</guid>
      <description>Understanding royalty clauses, recoup rates, and net receipts in game development contracts can mean the difference between scraping by and living well.</description>
      <pubDate>Wed, 26 May 2010 19:39:00 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>contract</category>
      <category>royalties</category>
    </item>
    <item>
      <title>Opinion - Video Game Developer Graduate Training is Poor</title>
      <link>https://pashley.org/posts/opinion-graduate-training-poor</link>
      <guid isPermaLink="true">https://pashley.org/posts/opinion-graduate-training-poor</guid>
      <description>I&apos;m typically passionate about making sure our beloved games industry is</description>
      <pubDate>Thu, 01 Apr 2010 09:31:53 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>career</category>
      <category>training</category>
    </item>
    <item>
      <title>Getting the most out of E3 Expo 2010</title>
      <link>https://pashley.org/posts/prep-e3-2010</link>
      <guid isPermaLink="true">https://pashley.org/posts/prep-e3-2010</guid>
      <description>Well, it&apos;s almost here, E3 Expo 2010 and it will be followed by many</description>
      <pubDate>Mon, 29 Mar 2010 18:36:45 GMT</pubDate>
      <author>info@pashley.org (Simeon Pashley)</author>
      <category>business</category>
      <category>conference</category>
      <category>pitch</category>
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