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Games industry archive

Historical game development writing: production, design, career progression, studio culture, and marketing during the console and PC era. These are archival records — context belongs to their time, not the present.

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Archive writing (10 items)

Thought - Who are you talking to?

Remember, you're always talking to your game players, the end audience. You're not talking to the middle man, the Interviewer, Lead Designer, Journalist or your Manager. Think...

Related records

View selected credits on MobyGames : My professional games career ran from 1987 to 2011. MobyGames provides an independent record of selected credited work from that period.

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