Episodic Game Content Done Right
I think there's a missed opportunity with Episodic games that are
I think there's a missed opportunity with Episodic games that are
Over the years I've both pitched many games and been on the receiving
Creative technical work needs enough uninterrupted time to hold a difficult problem in your head. Protected focus makes that possible but it must coexist with collaboration,...
The twilight of PlayStation 2, starting studio number two from scratch and the formative moments that defined the second half of a game development career.
I always get a warm fuzzy feeling when I get to know that people enjoyed
recent outing on iPhone of the amazing looking Unreal Engine 3 demo
I very recently wrote a post entitled 'Why Does Redundancy Always
This is what it feels like when the production manager visits to see how
Connecting with your audience is absolutely critical to the success of
It's worth understanding why redundancies are a natural consequence for
Software builder.