20 years building games: from 8-bit code to studio production 14 Aug 2010 Before modern engines and networked tools, building games meant writing low level code, managing memory and inventing your own tools. This four part career record follows that...
What I was responsible for as Studio Head 17 Apr 2013 I'm having a bit of a dig about in some old documents and I found my old
20 years of a Video Game Developer's Career - Part 4 17 Sept 2010 The twilight of PlayStation 2, starting studio number two from scratch and the formative moments that defined the second half of a game development career.
20 years of a Video Game Developer's Career - Part 3 25 Aug 2010 I'd like to share with you my game development career experience as part